
Orion Wolff
Fukushima Industries Spartan Alliance
5
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Posted - 2013.05.11 13:58:00 -
[1] - Quote
Nitrah wrote:Proposed change #1 Sites in upper class wormholes are made to have different difficulties. There would still be some that require a fleet of 5 to 10 like there are now, but new sites would be added that could be done with 2-4 players that spawn more frequently. This would increase small gang PvP because stumbling across a site running fleet would not demand bringing a full bhaalgorn/guardian/T3 response fleet. Some sites in lower class wormholes are added on the converse side - needing a duo or trio of people.
Proposed change #2 Completion of any site has a good chance to spawn an escalation which can be initiated by the corp or corps involved in clearing it. These escalations would be spawned in a random wormhole system, and would have a comparatively long time (2 weeks? Month? 3 months?) to complete. Rewards would be larger than completing the simple site, and would likely take more players to complete.
These escalations could then escalate on themselves several times, each more difficult and with more rewards. I am envisioning forth or fifth escalations requiring the deployment of capitals to a foreign wormhole to complete with tens of billions of isk as compensation for finding and completing each escalation in series as well as the logistic difficulty of deploying and risking capitals for several hours.
This would A) reduce the farming of the first wave of sites, as there tangible rewards for immediate completion. B) reduce the benefit for farmers to flash crash. C) provide a reason for PvE WH corps to do more than turtle in their systems
It's a rough set of ideas, but I think it would certainly make WH space more interesting and get more people out and about.
Ok, so I'm not opposed to changes to spice things up. The C5/6 escalations are so scripted they are stale. People get tired of doing the same thing over and over again, but the income/risk factor needs to remain. Smaller sites already spawn, and their reward is much lower. Having them potentially escalate is an interesting idea, but how would that be balanced across the board?
However, deploying capitals out of the home C5/6 would not fly. Wormhole mass restrictions are in place for a reason, and increasing the amount of mass that can fit through a wormhole would unbalance things quite a bit. The risk of -.9 space has to bring some security with it, and the assurance that a supercap fleet will not drop on a logistically limited POS trapped in a C5/6 is a balance factor to this issue. As it stands, a cap fleet siege is logistically difficult (and very well balanced currently) as it takes commitment to siege a large POS with multiple caps in a C5. With most wormholes out of a C5, sending a cap through so greatly reduces its mass that it could potentially get stuck very easily should someone in a neighboring wormhole move even a small fleet. Plus, any supporting ships coming along with the cap would be limited to, let's say, a carrier's maintenance bay size. |